

The visual style is an obvious throwback, feeling even more primitive than early NES games. Regardless, the charm of the game is felt more firmly in the overall presentation the pixel art and animation. Brief cut scenes help fill in the gaps, but mostly it felt nonsensical. Unfortunately, most of it just feels open ended and you’re forced to guess what is happening for much of the duration of the game. The story in the game wasn’t particularly gripping, but the tone of the storytelling is appealing. With the way you stumble across side-scrolling explorable areas on the overworld map, it can be easy to lose track of where you have and have not been. You will frequently run across a platforming challenge or obstacle you are not equipped to deal with.It can sometimes be frustrating to not understand (given the minimal assistance the game lends you) if you are meant to tackle this challenge now, or after you have collected some future power-up. The game is broken up into four dungeons, split across gated areas of the overworld. The double-jump in particular filled me with exhilaration as I began immediately revisiting old areas and seeing where I could go. Because of the level of difficulty, every time you unlock a new tool in your arsenal it is immensely rewarding.

The enemies are overpowered, and still earn cheap victories over you even as you gain abilities and powerups. On one hand, you have a game that starts you off without any sort of idea what you should be doing, or where you should be going.

Most of my time spent playing Elliot Quest was a mix of frustration and exhilaration that is perfectly paired with the classic style of adventuring plated here. Now that the game has been ported to 3DS by PlayEverywhere, I finally picked up my 8-bit bow and arrow and headed into the world of Elliot Quest. Even so, I put it off, even after purchasing it on Wii U. A Zelda II style throwback with open world exploration and Metroid style dungeons, it seemed to be a game that would land squarely in my wheelhouse. For months after its initial release on Wii U, I was told repeatedly that I would love Elliot Quest.
